Saturday, June 21, 2014

E3 Sony DriveClub

Hello Campers, lets talk about Sony which has sold roughly 7 million PS4′s since launch. With these consoles we are excited to see the new games at the horizon. One such game DriveClub brings the enthusiasm and real graphical experience […]

Tuesday, April 15, 2014

Founder Institute

My Founder Institute experience, was definitely a test of endurance and motivation. Previously I has spent 2 years trying to get something off the ground it wasn’t until I attended the Founder Institute that things started to change. I tried my best to prepare for this experience. I found several articles online, which helped me prepare for some of the challenges I faced. This is my turn to give back. Here are are things I learned at the Founder Institute:


  1. Nothing in the business world is gospel. I realized as an entrepreneur information, opinions and static data, its all about how you interpret information.
  2. Organize all your information/assignments using google docs
  3. Practice your pitch almost everyday
  4. Talk to (pick the brain) of every mentor if you can have the opportunity. (Meaning go to the bar)
  5. During the mentor presentation, take notes - soak up the knowledge and wisdom even if you feel it might not apply to you. Don't browse the web.
  6. Be honest with yourself and others with their ideas. Don’t censor your opinion if you think an idea is not good. Hearing a wide range of opinions on your idea is valuable

Tuesday, April 8, 2014

Starting a Startups = playing a Videogame



Bundlecamp is a startup about video games. Doing research for Bundlecamp, I noticed the similarities between startups and video games. The scientific explanation to playing a game as the voluntary attempt to overcome unnecessary obstacles. And many believe starting or working on a startup is like jumping off a cliff as you assemble an airplane on the way down. If you noticed both startups and video games from these quick analogues are about risk. Video games and startups are alike in four additional ways.


First, starting a game or a startup under most circumstances is a voluntary action. By volunteering for a challenge a person is giving meaning to the outcome.

Second failure is learning, when you play a level several times, you learn what not to do and what to do to beat that level. In a startup you will try several methods when solving a problem especially when you are trying to find a repeatable business model. Thomas Edison tried 10,000 attempts before creating the light bulb.

The third both good gamers and entrepreneurs are Masochistic. “In video games, we find tribulations we can conquer with practice, sweat and, sometimes, the aid of others. We invite their troubles because we are promised solutions. The tougher games are, the more exciting our success will be.” According to a New York Times article “In Masochistic Twist, the Faster You Die, the More Popular the Game” by Stephen Totilo. This echoes what is said when starting a business. “Starting a business is like being punched in the face.” This is because starting a business is painful. Passion drives you through.

The fourth we tend to glorify success. Look no further than articles on Techcrunch and Forbes. There are “inspirational” stories about entrepreneurs that beat the odds all over the place. In most games there is a win or lose outcome. If you win most of the time you receive something in the game a virtual good, electronic pat on the back or a high score but if you lose you will receive nothing. Games reward you on winning rarely on losing. In conclusion in both cases losing means you are gaining experience to win the next time you play a game or start a startup.